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Sonic fan remix
Sonic fan remix












sonic fan remix sonic fan remix

Unity can be a pain sometimes, and I wasn't able to make everything as accurate as I'd have liked. Some of the physics inconsistencies aren't intentional, though. In fact, I can't imagine why the other way was ever used - what's the logic behind it? Sonic CD is the only one of the classics to do this, and I find it vastly superior. In other words, the change was intentional.Ī second intentional change is that Sonic can control the trajectory of his jumps even if he jumps while rolling. There's no homing attack or anything, so you can just hold the button down as you hit the enemy to rebound.

sonic fan remix sonic fan remix

I don't like the fact that in some cases the player has no ability to cut the rebound short by releasing the button. If holding the jump button is what makes Sonic rebound, then that should happen in all cases. I didn't really like the way classic Sonic physics handled this. There are even a few adjustments to suit Mercury's tastes.Ībout the whole "rolling off a cliff onto a badnik rebound height" thing: From the water/rain effects to the game's lighting, this is truly Emerald Hill as you haven't imagined it.Ī welcome addition to 2.5D Sonic are the original physics that made Sonic a hit in the first place. What's also unfamiliar is the crazy amount of detail put into this project. Act 1 and 3′s layouts will seem familiar, but Act 2 is entirely original. Sonic Fan Remix is a 2.5D game by Pelikan13 and Mercury, creator of the "Sonic Physics Guide." In this three level demo, you get to experience a re-imagined Emerald Hill Zone.














Sonic fan remix